Marking 20 years after Guitar Hero hit the market across the Atlantic, providing everyday gamers the means to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's nailed Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.
Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the sensation of an authentic live show.
Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, later purchased by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar franchise which made a remarkable impact for many of the artists featured, introducing classic bands to millions of younger players.
Michael Dornbrook, former COO from the developer, recalls the early budgetary hurdles in securing the recordings – even though initial releases primarily featured rerecorded tracks.
“We reproduced every song since the cost prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”
He continues: “One of the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the songs they loved. It became an intergenerational thing.”
Timeless Music Gains Younger Fans
Irish group one featured act included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game revived older hits to the forefront: “The game offered a larger, younger audience. Generally this had been considered outdated material, but then once it got featured on the title and teenagers were finding it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It provided all our music renewed popularity.”
At that time, the band's debut album remained unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band during their a North American tour opening for the rock giants. “Their crew had on the song during travel, and several recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Influence
Music's biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the group greater revenue compared to their studio albums. It moved more than 500,000 units upon release, while demand for their songs saw an increase of up to 40% during an era as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. This track is difficult enough on expert mode, let alone played at double speed while hitting every one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.
“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to use actual weapons and enlist,” says DragonForce guitarist Herman Li.
The band previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he says. “It exploded when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it threatened to eclipsing everything else accomplishments. Last year, the track was used in promotional material for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I’m glad we played a role of people’s lives”.
Enduring Legacy from the Plastic Guitar
Top-tier marketing, be it for cars, clothes or games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to participate”.
The majority installments were released over a mere five-year period from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.
Games such as Clone Hero and Fortnite Festival have kept the scene active, with expectations of something from the founders on the way. Recently formed developers has entered production on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry following the classic?
“We thought such titles might become like Madden allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”